Ionic
If you are using Ionic 4, check the Cordova documentation Bugfender Cordova
Bugfender is a game-changing platform that logs every detail your users experience and feeds the data directly to an easy-to-use web console. Bugfender SDK is multi-platform and available for mobile and web apps, so you can use the same tool for all your apps.
Specifically for Ionic developers, Bugfender offers powerful capabilities to remotely monitor and debug any log or error. You can easily reproduce and fix issues using our detailed log viewer and the stack trace of exceptions.
If you don't have a Bugfender account yet, go to Bugfender Signup and come back here.
A Ionic Sample app is available at Github Bugfender Capacitor
Requirments
This module is a plugin for Capacitor versions 4 and 5. You can use @bugfender/capacitor
in Ionic projects for iOS, Android, web and electron platforms.
Install the Bugfender Plugin
In your console, type the following command:
npm install @bugfender/capacitor @bugfender/sdk @bugfender/common
npx cap sync
Configure
Configuring the Bugfender SDK for your Ionic application is super easy! You just need to initialize the SDK and do it as early as possible in your application's lifecycle.
In the main.ts
file, initialize Bugfender:
const bfPromise = Bugfender.init({
appKey: '<YOUR_APP_KEY_HERE>',
// apiURL: 'https://api.bugfender.com/', //Usually not required, should be used for on-premises or custom data centers
// baseURL: 'https://dashboard.bugfender.com', //Usually not required, should be used for on-premises or custom data centers
// overrideConsoleMethods: true,
// printToConsole: true,
// registerErrorHandler: true,
// logBrowserEvents: true,
// logUIEvents: true,
// version: '',
// build: '',
});
bfPromise.then(async () => {
console.log('Bugfender initialized');
});
Usage
Send Logs
You can use Bugfender in a similar way you would use the console
object.
You can log strings, numbers or booleans:
Bugfender.log('This is a log');
The following logging levels are available:
Bugfender.log('This is a log');
Bugfender.warn('Warn log');
Bugfender.error('Error log');
Bugfender.fatal('Fatal log');
Bugfender.trace('Trace log');
Bugfender.info('Info log');
Device associated data
Using these functions you can associate key-value pairs to a device, like a dictionary.
setDeviceKey(key, value)
: sets a key-value pair. You can set strings, numbers or booleansremoveDeviceKey(key)
: removes a key-value pair
For example:
Bugfender.setDeviceKey('device.key.string', 'fake.string.value');
Bugfender.setDeviceKey('device.key.boolean', true);
Bugfender.setDeviceKey('device.key.float', 10.1);
Bugfender.setDeviceKey('device.key.integer', 102);
Bugfender.setDeviceKey('device.key.integer2', 104);
Bugfender.removeDeviceKey('device.key.integer2');
Send Issues
Bugfender allows you to send issues to the server. An issue is similar to an exception but they are showed in the issues section and you can send issues any time from the app, even if the device is not enabled in the system. Issues are useful to keep track of important errors that you can detect in your code.
For sending an issue you can use the following function:
Bugfender.sendIssue('Issue One', 'Issue Message One').then((url: string) =>
console.log('Issue url: %s', url)
);
Advanced Usage
Send Logs with Tags
Bugfender has a more advanced logging system than sending regular logs, you can use the following method to add a tag will allow you find and filter logs easily in the Bugfender log viewer.
Bugfender.sendLog({
line: 1001,
level: LogLevel.Debug,
tag: 'tag',
method: 'method',
file: 'file',
text: 'Sending low level debug log.',
});
Send logs programatically
You can override the Bugfender website settings with the following functions.
forceSendOnce
: Synchronizes all logs with the server once, regardless if this device is enabled or not. This method is useful when an error condition is detected and the logs should be sent to the server for analysis, regardless if the device is enabled in the Bugfender Console. Logs are synchronized only once. After that, the logs are again sent according to the enabled flag in the Bugfender Console. This command can be called anytime, and will take effect the next time the device is online.setForceEnabled(enabled)
: Synchronizes all logs with the server all the time, regardless if this device is enabled or not. This method is useful when the logs should be sent to the server regardless if the device is enabled in the Bugfender Console. Logs are synchronized continuously whilesetForceEnabled
istrue
. This command can be called anytime, and will take effect the next time the device is online.
Bugfender.forceSendOnce();
Bugfender.setForceEnabled(true);
Manually sending crashes
If you have your own crash reporting system and need to send crashes, you can do so by calling directly sendCrash
Bugfender.sendCrash('Crash title', 'Crash text').then((url: string) =>
console.log('Crash url: %s', url)
);
Get Session Link
Sometimes you want to integrate Bugfender with a third party tool. For this purpose, the SDK provides a method that returns the URL for the session. You can send it to the third party tool to easily go to the logs of the current session from the other tool.
let session = await Bugfender.getSessionURL();
Get Device Link
Sometimes you want to integrate Bugfender with a third party tool. For this purpose, the SDK provides a method that returns the URL for the current device. You can send it to the third party tool and easily navigate back to the logs of the device from the other tool.
let device = = await Bugfender.getDeviceURL();
Disk usage
Bugfender caches logs in the mobile device internal memory temporarily if there is no Internet connection to send logs. There is the possibility to limit the amount of disk space that this cache can take. If the cache becomes full, the oldest logs will be discarded.
setMaximumLocalStorageSize(size)
: Set the maximum space available to store local logs. This value is represented in bytes. There’s a limit of 50 MB. By default it's configured to 5 MB.
For example:
// set cache size limit to 10 MB
Bugfender.setMaximumLocalStorageSize(10*1024*1024);